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ABOUT
Provincia is a third-person action-adventure dogfighting game set in the post-apocalyptic Italian Alps. The player takes on the role of an expert pilot mercenary/bounty hunter in search of fame, fortune, and adventure. The player ventures between different factions and settlements to accept missions, meet new colorful characters, collect favors, and much more in order to gain more money and upgrades for their plane.

MY CONTRIBUTION
Using my expertise in Photoshop, 3ds Max, and Unity, I developed and implemented textures and effects such as cloudscapes, explosions, bullet trails, and VFX for each different weapon, as well as all UI/UX elements for this project. I also coordinated a motion capture shoot, and we are looking forward to implementing the resulting animations in the near future. Furthermore, I designed the core gameplay loop of this vertical slice

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